Friendship 729 Battle II Review: The Cheap Tacky Forehand Monster

By UltraSpin · 2026-06-10 · rubber

Friendship 729 Battle II table tennis rubber
Friendship 729 Battle II ability profile: Speed 8.7 out of 10, Spin 9.2 out of 10, Control 9.0 out of 10, Throw 5.6 out of 10, Tackiness 8.6 out of 10, Durability 8.1 out of 10 Speed 8.7 Spin 9.2 Control 9.0 Throw 5.6 Tackiness 8.6 Durability 8.1
Ability profile (0–10), from community ratings.

Pros

  • Outstanding value, often three to four sheets for the price of one premium tensor rubber
  • Elite serves and serve receive with huge spin from a small wrist motion
  • Tackier and grippier than Hurricane 3 Neo while handling the plastic poly ball well
  • Surprisingly fast for a hard tacky Chinese rubber, with linear no-catapult control
  • Low, diving arc and long dwell time that make loops and pushes very consistent
  • Good consistency and durability, no bubbling, separation or edge flaking

Cons

  • Tackiness and arc decline noticeably after roughly two months of regular play
  • Extreme tackiness attracts dust and can play poorly on dusty floors until cleaned
  • Demands strong technique and full committed strokes to extract its spin and speed
  • Best only close to the table, weaker on flat smashes far from the table

Ask which cheap tacky forehand rubber to buy on a table tennis forum and the 729 Battle II comes up again and again. It is a Chinese inverted sheet, hard sponge under a high-tack grippy topsheet, aimed at offensive forehand play in the plastic poly ball era. Reviewers keep calling it a power loop monster that plays far above its roughly 15 to 20 dollar commercial price, and a provincial version exists for anyone who wants more sponge elasticity. The reason it stands apart from older sheets like the Hurricane 3 Neo is simple: the Battle II handles the modern plastic ball while holding onto the tacky feel, low arc and heavy spin that Chinese-style players chase. What follows draws on user reviews from Revspin, TableTennisDaily, Reddit and the Megaspin store to lay out how it plays, who it suits and where it runs out of room.

Performance

Spin comes first here, speed second. Revspin reviewers land topspin loops so reliably they can hardly miss, and forehand loops against backspin come so easily that one top state-level player counted just five mistakes out of one hundred attempts. The hard sponge and very tacky topsheet throw a low, diving arc that drops fast near the opponent’s baseline, so the rubber forgives you over the table without bleeding spin.

Serves and serve receive are where it pulls ahead. The detailed TableTennisDaily review gives both a perfect ten out of ten: a small flick of the wrist loads the serve with spin, which makes deception easy, while receive stays predictable because there is no tensor catapult firing the ball back. Megaspin echoes it. One buyer calls it the spinniest rubber he has come across, pointing to a low arc, many gears and superb serves.

Speed is the surprise. The sponge is hard, yet several reviewers find the Battle II considerably faster than Hurricane 3 and 729-08, even quick enough to run on the backhand, with one tester rating it around 8.5. That pace comes without the unpredictable catapult of European ESN rubbers, so blocks and drives stay controllable. The catch: it wants committed, brushing strokes and body speed close to the table. Flat smashes and full-power loops from deep fall flat for anyone arriving from softer Euro or Japanese rubbers.

Control and dwell earn heavy praise, with Revspin users describing unshakable confidence on pushes and chops thanks to the long dwell. Durability holds up too, and TableTennisDaily reports several sheets that never bubbled, separated or flaked at the edges. The real caveat is aging. Reddit attackers say the feel softens and the arc drops after about two months, which makes backspin attack harder, so frequent replacement is baked into the value math. Megaspin reviewers add that the rubber is demanding and will expose technique and footwork errors, almost coaching you toward proper Chinese-style strokes.

What Reviewers Agree (and Disagree) On

Almost everyone lands in the same place: a high-value, forehand-oriented hard tacky rubber with elite serves and heavy spin, one that adapts to the plastic ball far better than the old Hurricane 3 Neo while staying linear and controllable. Revspin, TableTennisDaily, Reddit and Megaspin all point to spin and value as the core draw. The split is over speed. TableTennisDaily and some Revspin users call it surprisingly fast, even backhand-capable, while others rate it merely reasonable and not a super fast rubber. Durability divides them too, with some long-term users getting many months and others saying the feel and arc fade after roughly two months. Buyers also flag real confusion between the commercial, provincial, blue, orange and gold versions, each playing a little differently.

Who Should Buy It

Buy the Battle II if you are a forehand-dominant attacker, or an improving player who wants to learn the Chinese tacky style without paying premium money. It rewards spin-heavy loopers who stay close to the table, lean on deceptive spinny serves and want a linear rubber with no catapult surprises. The low price also makes it smart for players who swap rubbers often to keep a fresh, tacky surface. Skip it if you rely on flat hitting or full power away from the table, if you want something low-maintenance, since the tackiness pulls in dust, or if you need an easy plug-and-play backhand sheet. Beginners with shaky technique will fight to unlock its spin and speed, though it makes a demanding teacher.

FAQ

Is the 729 Battle II a forehand or backhand rubber?

Forehand, mostly. The hard sponge and tacky topsheet are made for spin-heavy forehand looping and serving, and that is where most reviewers run it. A few say it is fast enough for the backhand in a pinch, but it is not at home there, so most pair it with a faster, softer backhand rubber.

How hard is the sponge and how heavy is the rubber?

The sponge is hard, usually rated around 45 to 47 on the commercial scale, and barely gives under finger pressure. Even so, it weighs in light, with cut weights reported near 47 grams, below many comparable Chinese rubbers like the 729-08 or Hurricane 8.

Does the Battle II handle the plastic poly ball well?

Yes, and that comes up constantly. The Battle II copes with the modern plastic ball far better than older Hurricane 3 Neo sheets, which many reviewers say cannot handle plastic at all. The grippy, well-adapted topsheet keeps heavy spin on the poly ball.

How long does the Battle II last before it wears out?

It depends who you ask. Some users keep sheets tacky and playable for many months; attacking players see the feel and arc soften after about two months of regular play. Since it costs so little, plenty of players just replace it often to keep a fresh, tacky surface.

What is the difference between the commercial and provincial Battle II?

The provincial version runs an upgraded sponge that, per the Megaspin listing, delivers greater elasticity and power than the standard commercial sheet, and it costs noticeably more. Blue, orange and gold sponge variants also circulate, so confirm the exact version before buying.

Sourced From

This review synthesizes opinions from 4 independent community sources: