DHS Gold Arc 8 vs DHS Hurricane 3: Which Should You Buy?
| DHS Gold Arc 8 | DHS Hurricane 3 | |
|---|---|---|
| Our rating | 8.4/10 | 8.5/10 |
| best_side | forehand or backhand | forehand |
| control | medium-high | medium |
| speed | high | offensive |
| spin | high | extreme |
| sponge_hardness | 47.5 deg (also a 50 deg version), ESN scale | 39–41° (DHS scale) |
| type | non-tacky high-elastic ESN tensor, inverted | tacky inverted |
| weight_uncut_g | 69 | 70 |
We may earn a commission from links on this page. Learn more.
These two DHS rubbers represent very different philosophies. The Gold Arc 8 is a non-tacky high-elastic ESN tensor with high spin, high control and superb blocking that works on both wings, all at a value well below Tenergy or Dignics. The Hurricane 3 is a tacky inverted rubber famous for among the highest spin and a low-throw, long-arc feel, ideal for brush-looping heavy topspin and forgiving despite its hardness.
The Gold Arc 8 is easier to use across the short game and mid-distance looping, but it is bouncy enough to need solid technique and drops off at long range. The Hurricane 3 is slow and dead on passive strokes, demands you supply your own power, and most players boost it, which adds cost and upkeep, plus a confusing version maze and counterfeit risk.
Pick the Gold Arc 8 if you want a spinny, controllable looping rubber on either wing without elite-tensor prices. Pick the Hurricane 3 if you are an attacking shakehand or penhold player who loops with a full forehand stroke, wants maximum spin and control, and accepts boosting and maintenance.
FAQ
Which rubber is tacky?
The Hurricane 3 is a tacky inverted rubber, while the Gold Arc 8 is a non-tacky high-elastic ESN tensor. That tackiness gives the Hurricane 3 its extreme spin and low, long arc.
Can I use either on my backhand?
The Gold Arc 8 works well on both forehand and backhand. The Hurricane 3 is a forehand rubber, built for full forehand looping strokes.
Do I need to boost these?
The Gold Arc 8 plays as a ready tensor. The Hurricane 3 is most often boosted to unlock its speed and arc, which adds cost, upkeep and a shorter lifespan.
Which is easier for a developing player?
The Gold Arc 8 is the easier all-rounder, with an easy short game and easy looping at short to mid distance. The Hurricane 3 rewards correct full-body technique but is slow and dead on passive strokes.